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Crongdor The Barbarian

Updated: Mar 17, 2020





















































About This Game In a time before time, out of the mist-cloaked North came the barbarians!Come to pillage the shadow-haunted temples of the wicked cults of civilisation. The barbarians were grim, brutal men, with thickly corded muscles.They spoke in a barking tongue, and were proficient with long sword and javelin. Let me tell you the tale of the strongest and most valiant of the barbarians.His name made the mightiest tyrants quake on their thrones. This is the tale of Crongdor - barbarian, raider, thief!FeaturesLop off heads, skewer with javelins, and furiously hammer your way through 8 hectic temples.Heavy metal theme music from Hornanvasara!Entire physics module written for bouncing, rolling decapitated heads.Survive dart traps, crushing boulders, and warlock ambushes.Topple temple pillars like dominoes with your god-gifted maul.Extremely difficult - only true barbarians need apply.Wipe the guts off your screen!Game progression is casual - an attempt to unlock the next temple takes a few minutes ... but you may need many, many attempts.Make your own custom maps full of traps and secrets using our map editor.Full C++ / OpenGL source code package.Mods and Source CodeWe are very happy to help you pull the game apart and explain how it was made, and what some of the lessons learned, design decisions, and insights from the project were. If you're interested in programming games from the ground up in C or C++, distributing for multiple platforms, or programming OpenGL computer graphics, or just curious about how the "guts" of these things look, then you will enjoy following along and chatting with us. We will most likely try a combination of written, video, stream, and forum content. We've kept the game really easy to mod, so if you want to replace the art, make new enemies or maps you can do so. You will of course have access to the source code, warts and all, so you can see how it was done and modify it. b4d347fde0 Title: Crongdor the BarbarianGenre: Action, IndieDeveloper:Anton GerdelanPublisher:Ripped WizardsRelease Date: 6 Jul, 2016 Crongdor The Barbarian A puzzle game.... argh a dungeon crawler.... well... in the end the game turned into a runner for me.Lets start with the basics a tactics, puzzle game where you have to get to the end of the level, the game gives you stats at the end based upon the time, kills and gold collected in the levels. Implying to myself that the game wants you to not only kills enemies but wants you to explore all of it, which is a problem and ill come to that soon. So what is competent about the game, the graphics looked alright for a top down game with the hand drawn style giving the game a cute paper cut out look which worked well enough for this game and all the models and textures seem to fit with each other this is good for an indie game and the feel of the game would not of been added to with any extra in this area would be wasted.The game has a "massive" offering of 8 levels, of which given the par time offer a whole 20-30mins of play, but with the trial and error aspects of the game you could get 2 hours of play out of the game, want to try and be a completionist 4-5 hours, but you're not going want to try and do the all kills part and ill explain that soon. The game rotates around 3 main weapons, first being the spear ranged weapon you can carry up to 4 at a time, with a nice slow throw, the main sword and hammer with the only differences here being the hammer interacts with the environments so you can knock columns down. Opening great puzzle ideas? yeah probably but nothing worthwhile I found with most just being used in parts you that are just making bridges. Enemies on offer to you are close melee, ranged and surprise enemies which is enough variety to keep it fresh but the simplicity in the enemies is a mute point as I found the way to deal with all of them is just to keep moving and even better is to not to fight them. Items you find hidden around are either gold items or health items, there is no more levels of complexity offered through items, on top of that the game could of been offered some sort of customisation through this. Each time you start the game you get your sword and that's it you keep nothing from the previous levels their is no progression, no grind just a small few levels of which you have to learn to the layout of to get through once you know the layouts the game offers very little extra to keep you interested. There is some..... story? well there is green crystals around that offer some fluff lines and hints about the puzzles but as most extend to press this level and go back to that door then I think hints are pushing it a little too far.The game fell down for me as the game turned into a runner this was due to the combat of the game being miserable and less imaginative then 2 Victorian gentleman slapping each other with gloves. With no dodging or blocking the game turns into I swing, you swing, let see who dies. This pushes the game dynamics toward move and hit which can be very enjoyable, which CAN BE, normally this would involve dual analog stick movement so you can control your angle as you swing, but this game as chosen not to offer dual sticks and only movement you have is that so you have to face where you are swinging and to be moving that way. The swings take so long to complete from command to hit with too many additional frames offering no sense of feel to the combat and boiling it down further into a game of guess swinging. Also look at the par times in the game, this again implies to me that they wanted you to run the game as quickly as possible, make more sense to me if this was a target time rather than a par time, but it is the par time how are you suppose to find the hidden areas within this time, even speed running an area I just missed the "par" time.So the most important dynamic in a runner is controls, keep them nice and tight and keep the frames down and this game decides like a 3 year old sticking his fingers in a plug socket they think they know best and the movement is not only floaty, it make jumping onto platforms that you do from time to time just aggravating, when you try to turn and corner quickly you end up caught on the edge of a wall then are forced to fight you should just restart the level and try again. As you turn seems to take an extra half a tile or so from command to turn to turning as you slide.Would I recommend the game?No, the core concept of the game is just boring and doesn't work well together, I found myself not being offered a worthwhile challenge, nor did I find myself caring about the world or character. The game seems to be championing a map editor but while the core gameplay does not work in my opinion that being the battle system then please if you wish to make a game then look under the game development areas and pick something the is made to make games, not this game as the engine of the game is so poor.https:\/\/youtu.be\/x_jW4rmgrS8(Video only)Of script.... map editor. Great top-down barbarian smashing action, with a really fun storyline and nods to many classic PC action games (you will chuckle as much as I did when you see them). Crongdor is a no-nonsense, frequently hilarious barbarian whose main goal in life is to get his hairy paws on loot (it turns out he's rubbish with savings plans), and his modus operandi is to break into evil cult temples to steal their treasure - he isn't afraid to break a few heads to get it. You can leap straight into playing, but beware: there is always something unexpected just around the corner. Cunning level design makes this a fiendishly challenging game, and I've found myself coming back again and again for just 'one' more attempt to crack it. And if you run out of levels...you can always make some more with the editor! There'll most likely be a community of players sharing extra levels soon as it's easy to use the editor.Already the game feels polished and complete to me, but the developer is quick to respond all the same, and has even promised to help fellow game creators by showing how he made Crongdor (the source code is also downloadable). Can't remember ever seeing that before on Steam! In summary: a ridiculously fun indie game which brings back the spirit of classic gaming. Can't recommend highly enough!. How many games on steam come with the source code? a blog explaining aspects of the game development? Anton gave us one of the best basic modern GL books there is (amazon page) I highly recommend buying this games such that Anton isn't forced to beg for change while sleeping rough in the entrance to his local Aldi store, and worst of all picking through the bins for his dinner. We don't want to see that happen now do we?

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